//==============================================================================
// Halberdier_anim.txt
//==============================================================================

//==============================================================================
define Halberd
{
	SetSelector
	{      
		TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
		set hotspot
		{
			version
			{
				Visual Attachments X Halberd
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments X Halberd
ReplaceTexture Halberd0/Halberd1
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments X Halberd
ReplaceTexture Halberd0/Halberd2
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments X Halberd
ReplaceTexture Halberd0/Halberd
			}
		}
	}
}

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual infantry x halberdier helmet bronze
                   ReplaceTexture infantry x halberdier head iron/infantry x halberdier head copper
         }
      }
      set hotspot
      {
         version
         {
            Visual infantry x halberdier helmet bronze
                   ReplaceTexture infantry x halberdier head iron/infantry x halberdier head bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual infantry x halberdier helmet iron
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry C Halberdier_IdleA
ReplaceTexture infantry c halberdier standard/infantry x halberdier copper
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry C Halberdier_IdleA
                       ReplaceTexture infantry c halberdier standard/infantry x halberdier bronze
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry C Halberdier_IdleA
ReplaceTexture infantry c halberdier standard/infantry x halberdier iron
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_WalkA
ReplaceTexture infantry c halberdier standard/infantry x halberdier copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_WalkA
ReplaceTexture infantry c halberdier standard/infantry x halberdier bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_WalkA
ReplaceTexture infantry c halberdier standard/infantry x halberdier iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_AttackA
ReplaceTexture infantry c halberdier standard/infantry x halberdier copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
                  tag Attack 0.71 true   
                  tag GenericSound 0.81 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_AttackA
ReplaceTexture infantry c halberdier standard/infantry x halberdier bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
                  tag Attack 0.71 true   
                  tag GenericSound 0.81 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_AttackA
ReplaceTexture infantry c halberdier standard/infantry x halberdier iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
                  tag Attack 0.71 true   
                  tag GenericSound 0.81 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_DeathA
ReplaceTexture infantry c halberdier standard/infantry x halberdier copper
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_DeathA
ReplaceTexture infantry c halberdier standard/infantry x halberdier bronze
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_DeathA
ReplaceTexture infantry c halberdier standard/infantry x halberdier iron
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry C Halberdier_boredA
ReplaceTexture infantry c halberdier standard/infantry x halberdier copper
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry C Halberdier_boredA
ReplaceTexture infantry c halberdier standard/infantry x halberdier bronze
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry C Halberdier_boredA
ReplaceTexture infantry c halberdier standard/infantry x halberdier iron
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_FlailA
ReplaceTexture infantry c halberdier standard/infantry x halberdier copper
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_FlailA
ReplaceTexture infantry c halberdier standard/infantry x halberdier bronze
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry C Halberdier_FlailA
ReplaceTexture infantry c halberdier standard/infantry x halberdier iron
				connect RightHand halberd hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


